Tools
Gerhard Jan Nauta
Towards more advanced tools
Recognition of the usefulness of IT for art history at first passed off
quietly. Today it is increasing hand over hand, thanks to, amongst other
things, the visibility of initiatives elsewhere on the World Wide Web.
The fact that students are most eager to surf the waves seriously complicates
matters. For older faculty, the challenge is to remain in pace with new
developments. Some radicalists have even suggested to abandon efforts to
train faculty in IT altogether and invest the available money in high-end
laptops for the next generation.
Ideally our student will be confronted as a user with the presentation
of art historical data in digital form, which of course is natural, since
a growing number of resources is available this way, and will learn what
is needed to realize such presentations. In this our student will take
the full course: making use of IT from source to surrogate or meta-source,
through the cycle of standardization, association, analysis, to the final
presentation. Present-day computer networks will essentially supply in
this process what is necessary to utilize - and contribute to - the distributed
expertise belonging to his [the art historical] discipline. In the years
to come to be familiar with the possibilities of knowledge representation
in electronic form will be of vital importance for the professional art
historian.
In this section we will present a concise discussion of the various
tools that the art historian might have at her disposal. The focus will
be on software. Development of specific hardware tools to be used in dedicated
art history research has been a rare thing. At the end of this article
we will propound a statement on some highly desirable improvements of university
hardware environments.
Current state of affairs
Up to now the major push behind the application of IT in art history has
been triggered off by local initiatives. The world of museums has taken
a lead in this. Many museums have an experience of years standing in building
large databases of art objects and the presentation of artifacts in professionally
authored multimedia (CD-ROMs, Websites, and the like). Institutions in
this field have put great efforts in reaching some degree of comptability
(CIDOC, MDA, CHIN). The academic world is more conservative. Computers
are mostly in use for basic word processing and e-mail and whatever the
type of application, there is great variety in systems, which applies for
both software and hardware. We know of only a few examples of the coherent
use of IT in art history education (Birkbeck, Stanford Univ., Berkeley,
MIT a.o.), and even less when it comes to taking advantage of network possibilities.
This implies that our endeavour of a 'distributed expertise', placed at
the disposal of distant students, will be hard to realize. In a typical
art history dept. even for such relatively simple but useful applications
as email or the management of databases of artworks, differing packages
will probably be in use.
So although art historians make use of a great variety of hardware and
software, teaching of IT in art history is primarily restricted to the
application of ready-made programs. Generally these are relatively small,
mass-market, commercial packages, developed for non-art historical purposes.
This does not mean that all possibly useful tools are in effect being put
into use by art historians. The bottle-neck being, apart from lack of knowledge
of the existence of such tools, the high costs of licenses and maintenance.
It is fascinating to imagine possible appliances of tools developed for
the business-world, the transport and military systems, or the medical
world. The price of these products is often high. Without supplementary
financing, for example, it is practically prohibitive for a cultural institution
to afford itself a powerful text-retrieval product. The only solution here
seems to be the formation of consortia, where commercial companies might
be invited to quote for solutions to well specified wishes (cf. Project
CHIO).
Identification of relevant tools
Kolker en Shneiderman discern 3 categories of computer-related research
in the humanities: Internet based applications (email, discussion groups
& WWW), existing software (graphics, presentation, databases and mm-authoring),
and specific purpose software. Although it is tenable to consider Internet-applications
as a special branch of tools (see below), we propose to keep up to the
fundamental distinction of general-purpose and bespoke software. Most of
present-day Internet-tools should be reckoned among the first of these
categories, e.g. email-programs, web-browsers, http-daemons, news-programs,
although much of the enhanced interactivity on the web has been achieved
with the help of special purpose CGI- and in the last two years Java-programs.
To the existing software we could add packages for statistical analysis,
text encoding, image enhancement and the like.
According to the processing levels of art historical data [see above],
this amounts to the following listing of tools (commercially available,
shareware or freeware):
-
tools for digitizing textual and visual sources, delivering digital images
and machine-readable texts;
-
tools for structuring MRTs (text editors, HTML & SGML editors, parsers
and the like);
-
tools for storage of structured and free textual data;
-
tools for image enhancement, quality control & image storage;
-
tools for textual and (formal) image analysis;
-
all sorts of text retrieval tools, including authority tools;
-
tools for 3D modelling, analysis and presentation
-
tools for (hypertextual) presentation of text, images and other media (multimedia);
-
tools for computer supported collaborative work (Internet, intranet etc.).
In relatively few art historical research projects the development of new
IT-tools is a decisive, substantial element. Of course some discipline-dependent
software has been developed (e.g. commercially available museum DBMSs,
AAT software, ICONCLASS Browser, etc.). The importance of these programs
is generally restricted to the field of art history. In some research areas
however, eventual parties in the development of new tools might benefit
from discipline specific knowledge. What are these areas? One might think
of the drawing up of smart retrieval procedures for large textcorpora;
the associative disclosure of visual materials; integration of text-based
and content-based indexing, i.e. indexing based on the formal qualities
of visual phenomena; high quality image processing; interfaces for in-context
presentation of multimedia data. The latter area will undoubtedly attract
attention as intranets and similar groupware solutions become populair
in the humanities.
Interfaces & intranets
One of the frequently heard objections against present day IT is that for
every type of digital source or database you want to consult, you'll have
to familiarize yourself with a different interface. The huge growth of
the World Wide Web has effectuated that people come to know of each others
work more easily. Moreover, in a kind of continuous fever, art historians
exert themselves to make databases, multimedia-programs and other tools
- often constructed for local use in the pre-web era - consultable/visible
via the Internet. The final result is desultoriness.
Up to now, efforts have been aimed at two aspects of the problem: development
of standards for data-storage and data-exchange [see below] and the design
of different sorts of coherent interfaces to pluriform datasets. A good
example is the so-called Alfa Informatie Werkplek (AIW; Koninklijke
Bibliotheek, Den Haag, The Netherlands) The design of this tool enables
the user to consult multiple resources (websites, CD-ROMs, local databases)
from his workstation by means of a consistent interface. As such the AIW
focusses on bringing a pluriform world to the cockpit. This world is taken
for granted: no attempts are made to apply structure to it; no attempts
to model the behaviour of AIW-users. In jargon: points of view have been
less relevant in the drawing of the working place.
Especially in art history education, institutions have begun running
up interlocal solutions, aiming at offering access to divers collections
of data, cf. Getty's ArtsEdNet, Perseus (the website), Landow's Victorian
Web, etc. Structure becomes more important. An amplification in this will
be adaptation of intranet technology: where specific tools, together with
choice content materials will supplement or perhaps supersede traditional
teaching. The focus is less on the nodes of the network, and more on the
network as a whole, especially the sort of transactions it enables. Differing
functionality is attained via a consistent interface. This will only work
with a reconsideration of curricula.
Phases in the process
In summa, the following phases can be discerned in the process of integrating
the use of tools:
-
local use of general purpose hardware & software;
-
access to stand-alone data collections at a distance (e.g. AMICO, FAMSF);
-
consultation of distributed data, from multiple points of access (cf. Project
CHIO);
-
use of tools enabling the integration of consultation and contribution;
-
integrated use and contribution to (re)sources and other data, communication
("approaching the character of a continuing seminar or colloquium", Warren
Sanderson p.17).
We recall that the usefulness of intranets will not be restricted to the
boundaries of the traditional singular department. More and more, educational
institutions will develop cooperative liaisons, offering maximum gains
in the addressing of professional knowledge and resources.
-
The following is an example scenario:
-
Institution A is in possession of a comprehensive collection of Renaissance
prints and has the expert knowledge to take care of teaching production
techniques for graphic materials; institution B is the employer of an expert
in 16th century printing-trade and publishing studies; institution C specializes
in the use of electronic authority tools (like an iconographical classification
system); the library of institution D holds 15th and 16th century treatises
on art theory, that have partly been digitized. Using combined skills and
resources at least four different art history courses could be taught.
Given that the necessary provisions are made - comptability of systems,
consistency in the use of data structures, standardized subject descriptions,
consistent recording of meta data, safety measures, etc. - these courses
could be supported by a collaboratively developed intranet.
This, incidentally, does not prevent the introduction of local colour in
the arrangement of content, lectures, assignments, tests, and the like.
A unified infrastructure does not imply a totalitarian educational regime.
Much will depend on the 'openness' of the blue print. Using such a blue
print, to get off the ground these interacademic course-webs, cooperation
should be started with non-humanist disciplines too (e.g. information science,
software engineering, pedagogy).
Hardware
So far we have left hardware issues out of this chapter. Nevertheless some
considerations should be made. We believe that besides sufficient computing
power for server machines two additional factors should be considered to
achieve successful appliance of IT in art history higher education. The
first is well equipped computerlabs where maximum sized, color calibrated
computer screens are very much needed. The second factor is fast broadband
network connections (a new academic information superhighway), which can
provisionally be substituted by well-considered use of mirrorsites with
replication procedures.
The role of ACO*HUM
Partnership in networks like ACO*HUM can force breakthroughs in areas like
the following:
-
inventory of tools;
-
formulation of rules of thumb / guidelines for parties making a choice
amongst tools;
-
pressing the point of integrated solutions, adherence to standards, data
independancy;
-
bringing together interested parties inside and beyond the discipline;
-
pilot study: an art history course-web incorporating product research
Exemplary models to be followed in this course of research are:
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Project Cultural Heritage Information Online (CHIO);
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Museum Informatics Project (MIP, Berkeley);
-
Museum Educational Site Licensing Project (MESL);
-
ArtsEdNet, Getty Information Program; - Media Weaver (Stanford University);
-
AI-werkplek (Koninklijke Bibliotheek,
Den Haag, The Netherlands).
Sources: David Bearman e.a., Research Agenda for Networked Cultural
Heritage, 1996, The Getty AHIP.